Struct windows::Win32::Graphics::Direct3D9::D3DTEXTURELOAD
#[repr(C)]pub struct D3DTEXTURELOAD {
pub hDestTexture: u32,
pub hSrcTexture: u32,
}
Fields§
§hDestTexture: u32
§hSrcTexture: u32
Trait Implementations§
§impl Clone for D3DTEXTURELOAD
impl Clone for D3DTEXTURELOAD
§impl Debug for D3DTEXTURELOAD
impl Debug for D3DTEXTURELOAD
§impl Default for D3DTEXTURELOAD
impl Default for D3DTEXTURELOAD
§impl PartialEq for D3DTEXTURELOAD
impl PartialEq for D3DTEXTURELOAD
impl Copy for D3DTEXTURELOAD
impl Eq for D3DTEXTURELOAD
Auto Trait Implementations§
impl RefUnwindSafe for D3DTEXTURELOAD
impl Send for D3DTEXTURELOAD
impl Sync for D3DTEXTURELOAD
impl Unpin for D3DTEXTURELOAD
impl UnwindSafe for D3DTEXTURELOAD
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more