Struct windows::Win32::Graphics::Direct3D9::D3DVIEWPORT
#[repr(C)]pub struct D3DVIEWPORT {
pub dwSize: u32,
pub dwX: u32,
pub dwY: u32,
pub dwWidth: u32,
pub dwHeight: u32,
pub dvScaleX: f32,
pub dvScaleY: f32,
pub dvMaxX: f32,
pub dvMaxY: f32,
pub dvMinZ: f32,
pub dvMaxZ: f32,
}
Fields§
§dwSize: u32
§dwX: u32
§dwY: u32
§dwWidth: u32
§dwHeight: u32
§dvScaleX: f32
§dvScaleY: f32
§dvMaxX: f32
§dvMaxY: f32
§dvMinZ: f32
§dvMaxZ: f32
Trait Implementations§
§impl Clone for D3DVIEWPORT
impl Clone for D3DVIEWPORT
§impl Debug for D3DVIEWPORT
impl Debug for D3DVIEWPORT
§impl PartialEq for D3DVIEWPORT
impl PartialEq for D3DVIEWPORT
impl Copy for D3DVIEWPORT
impl Eq for D3DVIEWPORT
Auto Trait Implementations§
impl RefUnwindSafe for D3DVIEWPORT
impl Send for D3DVIEWPORT
impl Sync for D3DVIEWPORT
impl Unpin for D3DVIEWPORT
impl UnwindSafe for D3DVIEWPORT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more