Struct windows::Win32::Graphics::Direct3D9::D3DVIEWPORT2
#[repr(C)]pub struct D3DVIEWPORT2 {
pub dwSize: u32,
pub dwX: u32,
pub dwY: u32,
pub dwWidth: u32,
pub dwHeight: u32,
pub dvClipX: f32,
pub dvClipY: f32,
pub dvClipWidth: f32,
pub dvClipHeight: f32,
pub dvMinZ: f32,
pub dvMaxZ: f32,
}
Fields§
§dwSize: u32
§dwX: u32
§dwY: u32
§dwWidth: u32
§dwHeight: u32
§dvClipX: f32
§dvClipY: f32
§dvClipWidth: f32
§dvClipHeight: f32
§dvMinZ: f32
§dvMaxZ: f32
Trait Implementations§
§impl Clone for D3DVIEWPORT2
impl Clone for D3DVIEWPORT2
§impl Debug for D3DVIEWPORT2
impl Debug for D3DVIEWPORT2
§impl Default for D3DVIEWPORT2
impl Default for D3DVIEWPORT2
§impl PartialEq for D3DVIEWPORT2
impl PartialEq for D3DVIEWPORT2
impl Copy for D3DVIEWPORT2
impl Eq for D3DVIEWPORT2
Auto Trait Implementations§
impl RefUnwindSafe for D3DVIEWPORT2
impl Send for D3DVIEWPORT2
impl Sync for D3DVIEWPORT2
impl Unpin for D3DVIEWPORT2
impl UnwindSafe for D3DVIEWPORT2
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more