Struct windows::Win32::Graphics::Direct3D9::D3DVIEWPORT9
#[repr(C)]pub struct D3DVIEWPORT9 {
pub X: u32,
pub Y: u32,
pub Width: u32,
pub Height: u32,
pub MinZ: f32,
pub MaxZ: f32,
}
Fields§
§X: u32
§Y: u32
§Width: u32
§Height: u32
§MinZ: f32
§MaxZ: f32
Trait Implementations§
§impl Clone for D3DVIEWPORT9
impl Clone for D3DVIEWPORT9
§impl Debug for D3DVIEWPORT9
impl Debug for D3DVIEWPORT9
§impl Default for D3DVIEWPORT9
impl Default for D3DVIEWPORT9
§impl PartialEq for D3DVIEWPORT9
impl PartialEq for D3DVIEWPORT9
impl Copy for D3DVIEWPORT9
impl Eq for D3DVIEWPORT9
Auto Trait Implementations§
impl RefUnwindSafe for D3DVIEWPORT9
impl Send for D3DVIEWPORT9
impl Sync for D3DVIEWPORT9
impl Unpin for D3DVIEWPORT9
impl UnwindSafe for D3DVIEWPORT9
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more