pub trait IDirect3DDevice9Ex_Impl: Sized + IDirect3DDevice9_Impl {
Show 15 methods // Required methods fn SetConvolutionMonoKernel( &self, width: u32, height: u32, rows: *mut f32, columns: *mut f32, ) -> Result<()>; fn ComposeRects( &self, psrc: Option<&IDirect3DSurface9>, pdst: Option<&IDirect3DSurface9>, psrcrectdescs: Option<&IDirect3DVertexBuffer9>, numrects: u32, pdstrectdescs: Option<&IDirect3DVertexBuffer9>, operation: D3DCOMPOSERECTSOP, xoffset: i32, yoffset: i32, ) -> Result<()>; fn PresentEx( &self, psourcerect: *const RECT, pdestrect: *const RECT, hdestwindowoverride: HWND, pdirtyregion: *const RGNDATA, dwflags: u32, ) -> Result<()>; fn GetGPUThreadPriority(&self, ppriority: *mut i32) -> Result<()>; fn SetGPUThreadPriority(&self, priority: i32) -> Result<()>; fn WaitForVBlank(&self, iswapchain: u32) -> Result<()>; fn CheckResourceResidency( &self, presourcearray: *mut Option<IDirect3DResource9>, numresources: u32, ) -> Result<()>; fn SetMaximumFrameLatency(&self, maxlatency: u32) -> Result<()>; fn GetMaximumFrameLatency(&self, pmaxlatency: *mut u32) -> Result<()>; fn CheckDeviceState(&self, hdestinationwindow: HWND) -> Result<()>; fn CreateRenderTargetEx( &self, width: u32, height: u32, format: D3DFORMAT, multisample: D3DMULTISAMPLE_TYPE, multisamplequality: u32, lockable: BOOL, ppsurface: *mut Option<IDirect3DSurface9>, psharedhandle: *mut HANDLE, usage: u32, ) -> Result<()>; fn CreateOffscreenPlainSurfaceEx( &self, width: u32, height: u32, format: D3DFORMAT, pool: D3DPOOL, ppsurface: *mut Option<IDirect3DSurface9>, psharedhandle: *mut HANDLE, usage: u32, ) -> Result<()>; fn CreateDepthStencilSurfaceEx( &self, width: u32, height: u32, format: D3DFORMAT, multisample: D3DMULTISAMPLE_TYPE, multisamplequality: u32, discard: BOOL, ppsurface: *mut Option<IDirect3DSurface9>, psharedhandle: *mut HANDLE, usage: u32, ) -> Result<()>; fn ResetEx( &self, ppresentationparameters: *mut D3DPRESENT_PARAMETERS, pfullscreendisplaymode: *mut D3DDISPLAYMODEEX, ) -> Result<()>; fn GetDisplayModeEx( &self, iswapchain: u32, pmode: *mut D3DDISPLAYMODEEX, protation: *mut D3DDISPLAYROTATION, ) -> Result<()>;
}

Required Methods§

fn SetConvolutionMonoKernel( &self, width: u32, height: u32, rows: *mut f32, columns: *mut f32, ) -> Result<()>

fn ComposeRects( &self, psrc: Option<&IDirect3DSurface9>, pdst: Option<&IDirect3DSurface9>, psrcrectdescs: Option<&IDirect3DVertexBuffer9>, numrects: u32, pdstrectdescs: Option<&IDirect3DVertexBuffer9>, operation: D3DCOMPOSERECTSOP, xoffset: i32, yoffset: i32, ) -> Result<()>

fn PresentEx( &self, psourcerect: *const RECT, pdestrect: *const RECT, hdestwindowoverride: HWND, pdirtyregion: *const RGNDATA, dwflags: u32, ) -> Result<()>

fn GetGPUThreadPriority(&self, ppriority: *mut i32) -> Result<()>

fn SetGPUThreadPriority(&self, priority: i32) -> Result<()>

fn WaitForVBlank(&self, iswapchain: u32) -> Result<()>

fn CheckResourceResidency( &self, presourcearray: *mut Option<IDirect3DResource9>, numresources: u32, ) -> Result<()>

fn SetMaximumFrameLatency(&self, maxlatency: u32) -> Result<()>

fn GetMaximumFrameLatency(&self, pmaxlatency: *mut u32) -> Result<()>

fn CheckDeviceState(&self, hdestinationwindow: HWND) -> Result<()>

fn CreateRenderTargetEx( &self, width: u32, height: u32, format: D3DFORMAT, multisample: D3DMULTISAMPLE_TYPE, multisamplequality: u32, lockable: BOOL, ppsurface: *mut Option<IDirect3DSurface9>, psharedhandle: *mut HANDLE, usage: u32, ) -> Result<()>

fn CreateOffscreenPlainSurfaceEx( &self, width: u32, height: u32, format: D3DFORMAT, pool: D3DPOOL, ppsurface: *mut Option<IDirect3DSurface9>, psharedhandle: *mut HANDLE, usage: u32, ) -> Result<()>

fn CreateDepthStencilSurfaceEx( &self, width: u32, height: u32, format: D3DFORMAT, multisample: D3DMULTISAMPLE_TYPE, multisamplequality: u32, discard: BOOL, ppsurface: *mut Option<IDirect3DSurface9>, psharedhandle: *mut HANDLE, usage: u32, ) -> Result<()>

fn ResetEx( &self, ppresentationparameters: *mut D3DPRESENT_PARAMETERS, pfullscreendisplaymode: *mut D3DDISPLAYMODEEX, ) -> Result<()>

fn GetDisplayModeEx( &self, iswapchain: u32, pmode: *mut D3DDISPLAYMODEEX, protation: *mut D3DDISPLAYROTATION, ) -> Result<()>

Object Safety§

This trait is not object safe.

Implementors§