Union windows::Win32::Graphics::Direct3D9::D3DSTATE_1
#[repr(C)]
pub union D3DSTATE_1 {
pub dwArg: [u32; 1],
pub dvArg: [f32; 1],
}
Fields§
§dwArg: [u32; 1]
§dvArg: [f32; 1]
Trait Implementations§
§impl Clone for D3DSTATE_1
impl Clone for D3DSTATE_1
impl Copy for D3DSTATE_1
Auto Trait Implementations§
impl RefUnwindSafe for D3DSTATE_1
impl Send for D3DSTATE_1
impl Sync for D3DSTATE_1
impl Unpin for D3DSTATE_1
impl UnwindSafe for D3DSTATE_1
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more