#[repr(C)]pub struct IDCompositionBlendEffect_Vtbl {
pub base__: IDCompositionFilterEffect_Vtbl,
pub SetMode: unsafe extern "system" fn(_: *mut c_void, _: D2D1_BLEND_MODE) -> HRESULT,
}
Fields§
§base__: IDCompositionFilterEffect_Vtbl
§SetMode: unsafe extern "system" fn(_: *mut c_void, _: D2D1_BLEND_MODE) -> HRESULT
Implementations§
§impl IDCompositionBlendEffect_Vtbl
impl IDCompositionBlendEffect_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> IDCompositionBlendEffect_Vtblwhere
Identity: IDCompositionBlendEffect_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IDCompositionBlendEffect_Vtbl
impl RefUnwindSafe for IDCompositionBlendEffect_Vtbl
impl Send for IDCompositionBlendEffect_Vtbl
impl Sync for IDCompositionBlendEffect_Vtbl
impl Unpin for IDCompositionBlendEffect_Vtbl
impl UnwindSafe for IDCompositionBlendEffect_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more