windows::Win32::Graphics::DirectComposition

Trait IDCompositionDevice4_Impl

pub trait IDCompositionDevice4_Impl: IDCompositionDevice3_Impl {
    // Required methods
    fn CheckCompositionTextureSupport(
        &self,
        renderingdevice: Ref<'_, IUnknown>,
    ) -> Result<BOOL>;
    fn CreateCompositionTexture(
        &self,
        d3dtexture: Ref<'_, IUnknown>,
    ) -> Result<IDCompositionTexture>;
}

Required Methods§

fn CheckCompositionTextureSupport( &self, renderingdevice: Ref<'_, IUnknown>, ) -> Result<BOOL>

fn CreateCompositionTexture( &self, d3dtexture: Ref<'_, IUnknown>, ) -> Result<IDCompositionTexture>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§