pub trait IDCompositionVisual3_Impl: Sized + IDCompositionVisualDebug_Impl {
    // Required methods
    fn SetDepthMode(&self, mode: DCOMPOSITION_DEPTH_MODE) -> Result<()>;
    fn SetOffsetZ(
        &self,
        animation: Option<&IDCompositionAnimation>
    ) -> Result<()>;
    fn SetOffsetZ2(&self, offsetz: f32) -> Result<()>;
    fn SetOpacity(
        &self,
        animation: Option<&IDCompositionAnimation>
    ) -> Result<()>;
    fn SetOpacity2(&self, opacity: f32) -> Result<()>;
    fn SetTransform3(
        &self,
        transform: Option<&IDCompositionTransform3D>
    ) -> Result<()>;
    fn SetTransform4(&self, matrix: *const D2D_MATRIX_4X4_F) -> Result<()>;
    fn SetVisible(&self, visible: BOOL) -> Result<()>;
}

Required Methods§

fn SetDepthMode(&self, mode: DCOMPOSITION_DEPTH_MODE) -> Result<()>

fn SetOffsetZ(&self, animation: Option<&IDCompositionAnimation>) -> Result<()>

fn SetOffsetZ2(&self, offsetz: f32) -> Result<()>

fn SetOpacity(&self, animation: Option<&IDCompositionAnimation>) -> Result<()>

fn SetOpacity2(&self, opacity: f32) -> Result<()>

fn SetTransform3( &self, transform: Option<&IDCompositionTransform3D> ) -> Result<()>

fn SetTransform4(&self, matrix: *const D2D_MATRIX_4X4_F) -> Result<()>

fn SetVisible(&self, visible: BOOL) -> Result<()>

Object Safety§

This trait is not object safe.

Implementors§