pub trait IDCompositionVisual3_Impl: Sized + IDCompositionVisualDebug_Impl {
// Required methods
fn SetDepthMode(&self, mode: DCOMPOSITION_DEPTH_MODE) -> Result<()>;
fn SetOffsetZ(
&self,
animation: Option<&IDCompositionAnimation>,
) -> Result<()>;
fn SetOffsetZ2(&self, offsetz: f32) -> Result<()>;
fn SetOpacity(
&self,
animation: Option<&IDCompositionAnimation>,
) -> Result<()>;
fn SetOpacity2(&self, opacity: f32) -> Result<()>;
fn SetTransform(
&self,
transform: Option<&IDCompositionTransform3D>,
) -> Result<()>;
fn SetTransform2(&self, matrix: *const D2D_MATRIX_4X4_F) -> Result<()>;
fn SetVisible(&self, visible: BOOL) -> Result<()>;
}
Required Methods§
fn SetDepthMode(&self, mode: DCOMPOSITION_DEPTH_MODE) -> Result<()>
fn SetOffsetZ(&self, animation: Option<&IDCompositionAnimation>) -> Result<()>
fn SetOffsetZ2(&self, offsetz: f32) -> Result<()>
fn SetOpacity(&self, animation: Option<&IDCompositionAnimation>) -> Result<()>
fn SetOpacity2(&self, opacity: f32) -> Result<()>
fn SetTransform( &self, transform: Option<&IDCompositionTransform3D>, ) -> Result<()>
fn SetTransform2(&self, matrix: *const D2D_MATRIX_4X4_F) -> Result<()>
fn SetVisible(&self, visible: BOOL) -> Result<()>
Object Safety§
This trait is not object safe.