Struct windows::Win32::Graphics::OpenGL::POINTFLOAT
#[repr(C)]pub struct POINTFLOAT {
pub x: f32,
pub y: f32,
}
Fields§
§x: f32
§y: f32
Trait Implementations§
§impl Clone for POINTFLOAT
impl Clone for POINTFLOAT
§fn clone(&self) -> POINTFLOAT
fn clone(&self) -> POINTFLOAT
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for POINTFLOAT
impl Debug for POINTFLOAT
§impl PartialEq for POINTFLOAT
impl PartialEq for POINTFLOAT
§fn eq(&self, other: &POINTFLOAT) -> bool
fn eq(&self, other: &POINTFLOAT) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for POINTFLOAT
impl StructuralPartialEq for POINTFLOAT
Auto Trait Implementations§
impl Freeze for POINTFLOAT
impl RefUnwindSafe for POINTFLOAT
impl Send for POINTFLOAT
impl Sync for POINTFLOAT
impl Unpin for POINTFLOAT
impl UnwindSafe for POINTFLOAT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)