#[repr(C)]pub struct IAudioSystemEffects_Vtbl {
pub base__: IUnknown_Vtbl,
}
Fields§
§base__: IUnknown_Vtbl
Implementations§
§impl IAudioSystemEffects_Vtbl
impl IAudioSystemEffects_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> IAudioSystemEffects_Vtblwhere
Identity: IAudioSystemEffects_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IAudioSystemEffects_Vtbl
impl RefUnwindSafe for IAudioSystemEffects_Vtbl
impl Send for IAudioSystemEffects_Vtbl
impl Sync for IAudioSystemEffects_Vtbl
impl Unpin for IAudioSystemEffects_Vtbl
impl UnwindSafe for IAudioSystemEffects_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more