Struct windows::Win32::Media::Audio::DirectMusic::DMUS_VOICE_STATE
#[repr(C)]pub struct DMUS_VOICE_STATE {
pub bExists: BOOL,
pub spPosition: u64,
}
Fields§
§bExists: BOOL
§spPosition: u64
Trait Implementations§
§impl Clone for DMUS_VOICE_STATE
impl Clone for DMUS_VOICE_STATE
§impl Debug for DMUS_VOICE_STATE
impl Debug for DMUS_VOICE_STATE
§impl Default for DMUS_VOICE_STATE
impl Default for DMUS_VOICE_STATE
§impl PartialEq for DMUS_VOICE_STATE
impl PartialEq for DMUS_VOICE_STATE
impl Copy for DMUS_VOICE_STATE
impl Eq for DMUS_VOICE_STATE
Auto Trait Implementations§
impl Freeze for DMUS_VOICE_STATE
impl RefUnwindSafe for DMUS_VOICE_STATE
impl Send for DMUS_VOICE_STATE
impl Sync for DMUS_VOICE_STATE
impl Unpin for DMUS_VOICE_STATE
impl UnwindSafe for DMUS_VOICE_STATE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more