Struct windows::Win32::Media::Audio::DirectSound::DSCFXNoiseSuppress
#[repr(C)]pub struct DSCFXNoiseSuppress {
pub fEnable: BOOL,
}
Fields§
§fEnable: BOOL
Trait Implementations§
§impl Clone for DSCFXNoiseSuppress
impl Clone for DSCFXNoiseSuppress
§impl Debug for DSCFXNoiseSuppress
impl Debug for DSCFXNoiseSuppress
§impl Default for DSCFXNoiseSuppress
impl Default for DSCFXNoiseSuppress
§impl PartialEq for DSCFXNoiseSuppress
impl PartialEq for DSCFXNoiseSuppress
impl Copy for DSCFXNoiseSuppress
impl Eq for DSCFXNoiseSuppress
Auto Trait Implementations§
impl Freeze for DSCFXNoiseSuppress
impl RefUnwindSafe for DSCFXNoiseSuppress
impl Send for DSCFXNoiseSuppress
impl Sync for DSCFXNoiseSuppress
impl Unpin for DSCFXNoiseSuppress
impl UnwindSafe for DSCFXNoiseSuppress
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more