Struct windows::Win32::Media::Audio::DirectSound::DSFXDistortion
#[repr(C)]pub struct DSFXDistortion {
pub fGain: f32,
pub fEdge: f32,
pub fPostEQCenterFrequency: f32,
pub fPostEQBandwidth: f32,
pub fPreLowpassCutoff: f32,
}
Fields§
§fGain: f32
§fEdge: f32
§fPostEQCenterFrequency: f32
§fPostEQBandwidth: f32
§fPreLowpassCutoff: f32
Trait Implementations§
§impl Clone for DSFXDistortion
impl Clone for DSFXDistortion
§impl Debug for DSFXDistortion
impl Debug for DSFXDistortion
§impl Default for DSFXDistortion
impl Default for DSFXDistortion
§impl PartialEq for DSFXDistortion
impl PartialEq for DSFXDistortion
impl Copy for DSFXDistortion
impl Eq for DSFXDistortion
Auto Trait Implementations§
impl Freeze for DSFXDistortion
impl RefUnwindSafe for DSFXDistortion
impl Send for DSFXDistortion
impl Sync for DSFXDistortion
impl Unpin for DSFXDistortion
impl UnwindSafe for DSFXDistortion
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more