windows::Win32::Media::Audio::DirectSound

Trait IDirectSoundBuffer8_Impl

pub trait IDirectSoundBuffer8_Impl: IDirectSoundBuffer_Impl {
    // Required methods
    fn SetFX(
        &self,
        dweffectscount: u32,
        pdsfxdesc: *const DSEFFECTDESC,
        pdwresultcodes: *mut u32,
    ) -> Result<()>;
    fn AcquireResources(
        &self,
        dwflags: u32,
        dweffectscount: u32,
        pdwresultcodes: *mut u32,
    ) -> Result<()>;
    fn GetObjectInPath(
        &self,
        rguidobject: *const GUID,
        dwindex: u32,
        rguidinterface: *const GUID,
        ppobject: *mut *mut c_void,
    ) -> Result<()>;
}

Required Methods§

fn SetFX( &self, dweffectscount: u32, pdsfxdesc: *const DSEFFECTDESC, pdwresultcodes: *mut u32, ) -> Result<()>

fn AcquireResources( &self, dwflags: u32, dweffectscount: u32, pdwresultcodes: *mut u32, ) -> Result<()>

fn GetObjectInPath( &self, rguidobject: *const GUID, dwindex: u32, rguidinterface: *const GUID, ppobject: *mut *mut c_void, ) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§