Struct windows::Win32::Media::DirectShow::IAMChannelInfo_Vtbl
#[repr(C)]pub struct IAMChannelInfo_Vtbl {
pub base__: IDispatch_Vtbl,
pub ChannelName: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<BSTR>) -> HRESULT,
pub ChannelDescription: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<BSTR>) -> HRESULT,
pub ChannelURL: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<BSTR>) -> HRESULT,
pub ContactAddress: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<BSTR>) -> HRESULT,
pub ContactPhone: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<BSTR>) -> HRESULT,
pub ContactEmail: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<BSTR>) -> HRESULT,
}
Fields§
§base__: IDispatch_Vtbl
§ChannelName: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<BSTR>) -> HRESULT
§ChannelDescription: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<BSTR>) -> HRESULT
§ChannelURL: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<BSTR>) -> HRESULT
§ContactAddress: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<BSTR>) -> HRESULT
§ContactPhone: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<BSTR>) -> HRESULT
§ContactEmail: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<BSTR>) -> HRESULT
Implementations§
§impl IAMChannelInfo_Vtbl
impl IAMChannelInfo_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> IAMChannelInfo_Vtblwhere
Identity: IAMChannelInfo_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IAMChannelInfo_Vtbl
impl RefUnwindSafe for IAMChannelInfo_Vtbl
impl Send for IAMChannelInfo_Vtbl
impl Sync for IAMChannelInfo_Vtbl
impl Unpin for IAMChannelInfo_Vtbl
impl UnwindSafe for IAMChannelInfo_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more