Struct windows::Win32::Media::MediaFoundation::D3D12_RESOURCE_COORDINATE
#[repr(C)]pub struct D3D12_RESOURCE_COORDINATE {
pub X: u64,
pub Y: u32,
pub Z: u32,
pub SubresourceIndex: u32,
}
Fields§
§X: u64
§Y: u32
§Z: u32
§SubresourceIndex: u32
Trait Implementations§
§impl Clone for D3D12_RESOURCE_COORDINATE
impl Clone for D3D12_RESOURCE_COORDINATE
§impl Debug for D3D12_RESOURCE_COORDINATE
impl Debug for D3D12_RESOURCE_COORDINATE
§impl Default for D3D12_RESOURCE_COORDINATE
impl Default for D3D12_RESOURCE_COORDINATE
§impl PartialEq for D3D12_RESOURCE_COORDINATE
impl PartialEq for D3D12_RESOURCE_COORDINATE
impl Copy for D3D12_RESOURCE_COORDINATE
impl Eq for D3D12_RESOURCE_COORDINATE
Auto Trait Implementations§
impl RefUnwindSafe for D3D12_RESOURCE_COORDINATE
impl Send for D3D12_RESOURCE_COORDINATE
impl Sync for D3D12_RESOURCE_COORDINATE
impl Unpin for D3D12_RESOURCE_COORDINATE
impl UnwindSafe for D3D12_RESOURCE_COORDINATE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more