Struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
#[repr(C)]pub struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS {
pub Enable: BOOL,
pub pReferenceTexture2D: ManuallyDrop<Option<ID3D12Resource>>,
pub ReferenceSubresource: u32,
pub OutputColorSpace: DXGI_COLOR_SPACE_TYPE,
pub DecodeColorSpace: DXGI_COLOR_SPACE_TYPE,
}Fields§
§Enable: BOOL§pReferenceTexture2D: ManuallyDrop<Option<ID3D12Resource>>§ReferenceSubresource: u32§OutputColorSpace: DXGI_COLOR_SPACE_TYPE§DecodeColorSpace: DXGI_COLOR_SPACE_TYPETrait Implementations§
§impl Clone for D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
impl Clone for D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
§fn clone(&self) -> D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
fn clone(&self) -> D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl PartialEq for D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
impl PartialEq for D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
§fn eq(&self, other: &D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS) -> bool
fn eq(&self, other: &D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
Auto Trait Implementations§
impl Freeze for D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
impl RefUnwindSafe for D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
impl Send for D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
impl Sync for D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
impl Unpin for D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
impl UnwindSafe for D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more