#[repr(C)]pub struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS {
pub Enable: BOOL,
pub pReferenceTexture2D: ManuallyDrop<Option<ID3D12Resource>>,
pub ReferenceSubresource: u32,
pub OutputColorSpace: DXGI_COLOR_SPACE_TYPE,
pub DecodeColorSpace: DXGI_COLOR_SPACE_TYPE,
}
Fields§
§Enable: BOOL
§pReferenceTexture2D: ManuallyDrop<Option<ID3D12Resource>>
§ReferenceSubresource: u32
§OutputColorSpace: DXGI_COLOR_SPACE_TYPE
§DecodeColorSpace: DXGI_COLOR_SPACE_TYPE
Trait Implementations§
impl Eq for D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
Auto Trait Implementations§
impl RefUnwindSafe for D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
impl Send for D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
impl Sync for D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
impl Unpin for D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
impl UnwindSafe for D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more