#[repr(C)]pub struct D3D12_VIDEO_ENCODE_REFERENCE_FRAMES {
pub NumTexture2Ds: u32,
pub ppTexture2Ds: *mut Option<ID3D12Resource>,
pub pSubresources: *mut u32,
}
Fields§
§NumTexture2Ds: u32
§ppTexture2Ds: *mut Option<ID3D12Resource>
§pSubresources: *mut u32
Trait Implementations§
impl Copy for D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
impl Eq for D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
Auto Trait Implementations§
impl RefUnwindSafe for D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
impl !Send for D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
impl !Sync for D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
impl Unpin for D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
impl UnwindSafe for D3D12_VIDEO_ENCODE_REFERENCE_FRAMES
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more