#[repr(C)]pub struct D3D12_VIDEO_PROCESS_FILTER_RANGE {
pub Minimum: i32,
pub Maximum: i32,
pub Default: i32,
pub Multiplier: f32,
}
Fields§
§Minimum: i32
§Maximum: i32
§Default: i32
§Multiplier: f32
Trait Implementations§
§impl Clone for D3D12_VIDEO_PROCESS_FILTER_RANGE
impl Clone for D3D12_VIDEO_PROCESS_FILTER_RANGE
§impl Debug for D3D12_VIDEO_PROCESS_FILTER_RANGE
impl Debug for D3D12_VIDEO_PROCESS_FILTER_RANGE
§impl Default for D3D12_VIDEO_PROCESS_FILTER_RANGE
impl Default for D3D12_VIDEO_PROCESS_FILTER_RANGE
impl Copy for D3D12_VIDEO_PROCESS_FILTER_RANGE
impl Eq for D3D12_VIDEO_PROCESS_FILTER_RANGE
Auto Trait Implementations§
impl RefUnwindSafe for D3D12_VIDEO_PROCESS_FILTER_RANGE
impl Send for D3D12_VIDEO_PROCESS_FILTER_RANGE
impl Sync for D3D12_VIDEO_PROCESS_FILTER_RANGE
impl Unpin for D3D12_VIDEO_PROCESS_FILTER_RANGE
impl UnwindSafe for D3D12_VIDEO_PROCESS_FILTER_RANGE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more