Struct windows::Win32::Media::MediaFoundation::D3D12_VIDEO_PROCESS_LUMA_KEY
#[repr(C)]pub struct D3D12_VIDEO_PROCESS_LUMA_KEY {
pub Enable: BOOL,
pub Lower: f32,
pub Upper: f32,
}
Fields§
§Enable: BOOL
§Lower: f32
§Upper: f32
Trait Implementations§
§impl Clone for D3D12_VIDEO_PROCESS_LUMA_KEY
impl Clone for D3D12_VIDEO_PROCESS_LUMA_KEY
§impl Debug for D3D12_VIDEO_PROCESS_LUMA_KEY
impl Debug for D3D12_VIDEO_PROCESS_LUMA_KEY
§impl Default for D3D12_VIDEO_PROCESS_LUMA_KEY
impl Default for D3D12_VIDEO_PROCESS_LUMA_KEY
§impl PartialEq for D3D12_VIDEO_PROCESS_LUMA_KEY
impl PartialEq for D3D12_VIDEO_PROCESS_LUMA_KEY
impl Copy for D3D12_VIDEO_PROCESS_LUMA_KEY
impl Eq for D3D12_VIDEO_PROCESS_LUMA_KEY
Auto Trait Implementations§
impl RefUnwindSafe for D3D12_VIDEO_PROCESS_LUMA_KEY
impl Send for D3D12_VIDEO_PROCESS_LUMA_KEY
impl Sync for D3D12_VIDEO_PROCESS_LUMA_KEY
impl Unpin for D3D12_VIDEO_PROCESS_LUMA_KEY
impl UnwindSafe for D3D12_VIDEO_PROCESS_LUMA_KEY
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more