#[repr(C)]pub struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM {
pub pTexture2D: ManuallyDrop<Option<ID3D12Resource>>,
pub Subresource: u32,
}
Fields§
§pTexture2D: ManuallyDrop<Option<ID3D12Resource>>
§Subresource: u32
Trait Implementations§
§impl Clone for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
impl Clone for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
§impl Debug for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
impl Debug for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
impl Eq for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
Auto Trait Implementations§
impl RefUnwindSafe for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
impl Send for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
impl Sync for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
impl Unpin for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
impl UnwindSafe for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more