Struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM
#[repr(C)]pub struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM {
pub pTexture2D: ManuallyDrop<Option<ID3D12Resource>>,
pub Subresource: u32,
}
Fields§
§pTexture2D: ManuallyDrop<Option<ID3D12Resource>>
§Subresource: u32
Trait Implementations§
§impl Clone for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
impl Clone for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
§fn clone(&self) -> D3D12_VIDEO_PROCESS_OUTPUT_STREAM
fn clone(&self) -> D3D12_VIDEO_PROCESS_OUTPUT_STREAM
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
impl Debug for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
impl StructuralPartialEq for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
Auto Trait Implementations§
impl Freeze for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
impl RefUnwindSafe for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
impl Send for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
impl Sync for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
impl Unpin for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
impl UnwindSafe for D3D12_VIDEO_PROCESS_OUTPUT_STREAM
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more