#[repr(C)]pub struct D3D12_VIDEO_PROCESS_REFERENCE_SET {
pub NumPastFrames: u32,
pub ppPastFrames: *mut Option<ID3D12Resource>,
pub pPastSubresources: *mut u32,
pub NumFutureFrames: u32,
pub ppFutureFrames: *mut Option<ID3D12Resource>,
pub pFutureSubresources: *mut u32,
}
Fields§
§NumPastFrames: u32
§ppPastFrames: *mut Option<ID3D12Resource>
§pPastSubresources: *mut u32
§NumFutureFrames: u32
§ppFutureFrames: *mut Option<ID3D12Resource>
§pFutureSubresources: *mut u32
Trait Implementations§
§impl Clone for D3D12_VIDEO_PROCESS_REFERENCE_SET
impl Clone for D3D12_VIDEO_PROCESS_REFERENCE_SET
§impl Debug for D3D12_VIDEO_PROCESS_REFERENCE_SET
impl Debug for D3D12_VIDEO_PROCESS_REFERENCE_SET
impl Copy for D3D12_VIDEO_PROCESS_REFERENCE_SET
impl Eq for D3D12_VIDEO_PROCESS_REFERENCE_SET
Auto Trait Implementations§
impl RefUnwindSafe for D3D12_VIDEO_PROCESS_REFERENCE_SET
impl !Send for D3D12_VIDEO_PROCESS_REFERENCE_SET
impl !Sync for D3D12_VIDEO_PROCESS_REFERENCE_SET
impl Unpin for D3D12_VIDEO_PROCESS_REFERENCE_SET
impl UnwindSafe for D3D12_VIDEO_PROCESS_REFERENCE_SET
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more