#[repr(C)]pub struct D3D12_VIDEO_PROCESS_TRANSFORM {
pub SourceRectangle: RECT,
pub DestinationRectangle: RECT,
pub Orientation: D3D12_VIDEO_PROCESS_ORIENTATION,
}
Fields§
§SourceRectangle: RECT
§DestinationRectangle: RECT
§Orientation: D3D12_VIDEO_PROCESS_ORIENTATION
Trait Implementations§
§impl Clone for D3D12_VIDEO_PROCESS_TRANSFORM
impl Clone for D3D12_VIDEO_PROCESS_TRANSFORM
§impl Debug for D3D12_VIDEO_PROCESS_TRANSFORM
impl Debug for D3D12_VIDEO_PROCESS_TRANSFORM
§impl Default for D3D12_VIDEO_PROCESS_TRANSFORM
impl Default for D3D12_VIDEO_PROCESS_TRANSFORM
§impl PartialEq for D3D12_VIDEO_PROCESS_TRANSFORM
impl PartialEq for D3D12_VIDEO_PROCESS_TRANSFORM
impl Copy for D3D12_VIDEO_PROCESS_TRANSFORM
impl Eq for D3D12_VIDEO_PROCESS_TRANSFORM
Auto Trait Implementations§
impl RefUnwindSafe for D3D12_VIDEO_PROCESS_TRANSFORM
impl Send for D3D12_VIDEO_PROCESS_TRANSFORM
impl Sync for D3D12_VIDEO_PROCESS_TRANSFORM
impl Unpin for D3D12_VIDEO_PROCESS_TRANSFORM
impl UnwindSafe for D3D12_VIDEO_PROCESS_TRANSFORM
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more