Struct windows::Win32::Media::MediaFoundation::IPlayToControl_Vtbl
#[repr(C)]pub struct IPlayToControl_Vtbl {
pub base__: IUnknown_Vtbl,
pub Connect: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub Disconnect: unsafe extern "system" fn(_: *mut c_void) -> HRESULT,
}
Fields§
§base__: IUnknown_Vtbl
§Connect: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§Disconnect: unsafe extern "system" fn(_: *mut c_void) -> HRESULT
Implementations§
§impl IPlayToControl_Vtbl
impl IPlayToControl_Vtbl
pub const fn new<Identity: IUnknownImpl<Impl = Impl>, Impl: IPlayToControl_Impl, const OFFSET: isize>( ) -> IPlayToControl_Vtbl
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl RefUnwindSafe for IPlayToControl_Vtbl
impl Send for IPlayToControl_Vtbl
impl Sync for IPlayToControl_Vtbl
impl Unpin for IPlayToControl_Vtbl
impl UnwindSafe for IPlayToControl_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more