windows::Win32::Media::MediaFoundation

Trait ID3D12VideoDevice1_Impl

pub trait ID3D12VideoDevice1_Impl: ID3D12VideoDevice_Impl {
    // Required methods
    fn CreateVideoMotionEstimator(
        &self,
        pdesc: *const D3D12_VIDEO_MOTION_ESTIMATOR_DESC,
        pprotectedresourcesession: Ref<'_, ID3D12ProtectedResourceSession>,
        riid: *const GUID,
        ppvideomotionestimator: *mut *mut c_void,
    ) -> Result<()>;
    fn CreateVideoMotionVectorHeap(
        &self,
        pdesc: *const D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC,
        pprotectedresourcesession: Ref<'_, ID3D12ProtectedResourceSession>,
        riid: *const GUID,
        ppvideomotionvectorheap: *mut *mut c_void,
    ) -> Result<()>;
}

Required Methods§

fn CreateVideoMotionEstimator( &self, pdesc: *const D3D12_VIDEO_MOTION_ESTIMATOR_DESC, pprotectedresourcesession: Ref<'_, ID3D12ProtectedResourceSession>, riid: *const GUID, ppvideomotionestimator: *mut *mut c_void, ) -> Result<()>

fn CreateVideoMotionVectorHeap( &self, pdesc: *const D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC, pprotectedresourcesession: Ref<'_, ID3D12ProtectedResourceSession>, riid: *const GUID, ppvideomotionvectorheap: *mut *mut c_void, ) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§