Trait ID3D12VideoDevice1_Impl
pub trait ID3D12VideoDevice1_Impl: ID3D12VideoDevice_Impl {
// Required methods
fn CreateVideoMotionEstimator(
&self,
pdesc: *const D3D12_VIDEO_MOTION_ESTIMATOR_DESC,
pprotectedresourcesession: Ref<'_, ID3D12ProtectedResourceSession>,
riid: *const GUID,
ppvideomotionestimator: *mut *mut c_void,
) -> Result<()>;
fn CreateVideoMotionVectorHeap(
&self,
pdesc: *const D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC,
pprotectedresourcesession: Ref<'_, ID3D12ProtectedResourceSession>,
riid: *const GUID,
ppvideomotionvectorheap: *mut *mut c_void,
) -> Result<()>;
}
Required Methods§
fn CreateVideoMotionEstimator( &self, pdesc: *const D3D12_VIDEO_MOTION_ESTIMATOR_DESC, pprotectedresourcesession: Ref<'_, ID3D12ProtectedResourceSession>, riid: *const GUID, ppvideomotionestimator: *mut *mut c_void, ) -> Result<()>
fn CreateVideoMotionVectorHeap( &self, pdesc: *const D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC, pprotectedresourcesession: Ref<'_, ID3D12ProtectedResourceSession>, riid: *const GUID, ppvideomotionvectorheap: *mut *mut c_void, ) -> Result<()>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.