Struct PlayerState
#[repr(transparent)]pub struct PlayerState(pub i32);
Tuple Fields§
§0: i32
Trait Implementations§
§impl Clone for PlayerState
impl Clone for PlayerState
§fn clone(&self) -> PlayerState
fn clone(&self) -> PlayerState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PlayerState
impl Debug for PlayerState
§impl Default for PlayerState
impl Default for PlayerState
§fn default() -> PlayerState
fn default() -> PlayerState
Returns the “default value” for a type. Read more
§impl PartialEq for PlayerState
impl PartialEq for PlayerState
impl Copy for PlayerState
impl Eq for PlayerState
impl StructuralPartialEq for PlayerState
Auto Trait Implementations§
impl Freeze for PlayerState
impl RefUnwindSafe for PlayerState
impl Send for PlayerState
impl Sync for PlayerState
impl Unpin for PlayerState
impl UnwindSafe for PlayerState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more