Struct windows::Win32::Media::MediaPlayer::PlayerState
#[repr(transparent)]pub struct PlayerState(pub i32);
Tuple Fields§
§0: i32
Trait Implementations§
§impl Clone for PlayerState
impl Clone for PlayerState
§fn clone(&self) -> PlayerState
fn clone(&self) -> PlayerState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PlayerState
impl Debug for PlayerState
§impl Default for PlayerState
impl Default for PlayerState
§fn default() -> PlayerState
fn default() -> PlayerState
Returns the “default value” for a type. Read more
§impl PartialEq for PlayerState
impl PartialEq for PlayerState
§fn eq(&self, other: &PlayerState) -> bool
fn eq(&self, other: &PlayerState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PlayerState
impl Eq for PlayerState
impl StructuralPartialEq for PlayerState
Auto Trait Implementations§
impl Freeze for PlayerState
impl RefUnwindSafe for PlayerState
impl Send for PlayerState
impl Sync for PlayerState
impl Unpin for PlayerState
impl UnwindSafe for PlayerState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)