Struct WMPPlayState
#[repr(transparent)]pub struct WMPPlayState(pub i32);
Tuple Fields§
§0: i32
Trait Implementations§
§impl Clone for WMPPlayState
impl Clone for WMPPlayState
§fn clone(&self) -> WMPPlayState
fn clone(&self) -> WMPPlayState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for WMPPlayState
impl Debug for WMPPlayState
§impl Default for WMPPlayState
impl Default for WMPPlayState
§fn default() -> WMPPlayState
fn default() -> WMPPlayState
Returns the “default value” for a type. Read more
§impl PartialEq for WMPPlayState
impl PartialEq for WMPPlayState
impl Copy for WMPPlayState
impl Eq for WMPPlayState
impl StructuralPartialEq for WMPPlayState
Auto Trait Implementations§
impl Freeze for WMPPlayState
impl RefUnwindSafe for WMPPlayState
impl Send for WMPPlayState
impl Sync for WMPPlayState
impl Unpin for WMPPlayState
impl UnwindSafe for WMPPlayState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more