Struct ZONE_STATE
#[repr(transparent)]pub struct ZONE_STATE(pub i32);
Tuple Fields§
§0: i32
Trait Implementations§
§impl Clone for ZONE_STATE
impl Clone for ZONE_STATE
§fn clone(&self) -> ZONE_STATE
fn clone(&self) -> ZONE_STATE
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ZONE_STATE
impl Debug for ZONE_STATE
§impl Default for ZONE_STATE
impl Default for ZONE_STATE
§fn default() -> ZONE_STATE
fn default() -> ZONE_STATE
Returns the “default value” for a type. Read more
§impl PartialEq for ZONE_STATE
impl PartialEq for ZONE_STATE
impl Copy for ZONE_STATE
impl Eq for ZONE_STATE
impl StructuralPartialEq for ZONE_STATE
Auto Trait Implementations§
impl Freeze for ZONE_STATE
impl RefUnwindSafe for ZONE_STATE
impl Send for ZONE_STATE
impl Sync for ZONE_STATE
impl Unpin for ZONE_STATE
impl UnwindSafe for ZONE_STATE
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more