Trait Frame_Impl
pub trait Frame_Impl: IDispatch_Impl {
// Required methods
fn Maximize(&self) -> Result<()>;
fn Minimize(&self) -> Result<()>;
fn Restore(&self) -> Result<()>;
fn Top(&self) -> Result<i32>;
fn SetTop(&self, top: i32) -> Result<()>;
fn Bottom(&self) -> Result<i32>;
fn SetBottom(&self, bottom: i32) -> Result<()>;
fn Left(&self) -> Result<i32>;
fn SetLeft(&self, left: i32) -> Result<()>;
fn Right(&self) -> Result<i32>;
fn SetRight(&self, right: i32) -> Result<()>;
}
Required Methods§
fn Maximize(&self) -> Result<()>
fn Minimize(&self) -> Result<()>
fn Restore(&self) -> Result<()>
fn Top(&self) -> Result<i32>
fn SetTop(&self, top: i32) -> Result<()>
fn Bottom(&self) -> Result<i32>
fn SetBottom(&self, bottom: i32) -> Result<()>
fn Left(&self) -> Result<i32>
fn SetLeft(&self, left: i32) -> Result<()>
fn Right(&self) -> Result<i32>
fn SetRight(&self, right: i32) -> Result<()>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.