Struct windows::Win32::System::ParentalControls::IWPCGamesSettings
pub struct IWPCGamesSettings(/* private fields */);
Implementations§
§impl IWPCGamesSettings
impl IWPCGamesSettings
pub unsafe fn IsLoggingRequired(&self) -> Result<BOOL>
pub unsafe fn GetLastSettingsChangeTime(&self) -> Result<SYSTEMTIME>
pub unsafe fn GetRestrictions(&self) -> Result<WPCFLAG_RESTRICTION>
pub unsafe fn IsBlocked(&self, guidappid: GUID) -> Result<u32>
Trait Implementations§
§impl Clone for IWPCGamesSettings
impl Clone for IWPCGamesSettings
§fn clone(&self) -> IWPCGamesSettings
fn clone(&self) -> IWPCGamesSettings
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IWPCGamesSettings
impl Debug for IWPCGamesSettings
§impl From<&IWPCGamesSettings> for &IUnknown
impl From<&IWPCGamesSettings> for &IUnknown
§fn from(value: &IWPCGamesSettings) -> Self
fn from(value: &IWPCGamesSettings) -> Self
Converts to this type from the input type.
§impl From<&IWPCGamesSettings> for &IWPCSettings
impl From<&IWPCGamesSettings> for &IWPCSettings
§fn from(value: &IWPCGamesSettings) -> Self
fn from(value: &IWPCGamesSettings) -> Self
Converts to this type from the input type.
§impl From<IWPCGamesSettings> for IUnknown
impl From<IWPCGamesSettings> for IUnknown
§fn from(value: IWPCGamesSettings) -> Self
fn from(value: IWPCGamesSettings) -> Self
Converts to this type from the input type.
§impl From<IWPCGamesSettings> for IWPCSettings
impl From<IWPCGamesSettings> for IWPCSettings
§fn from(value: IWPCGamesSettings) -> Self
fn from(value: IWPCGamesSettings) -> Self
Converts to this type from the input type.
§impl Interface for IWPCGamesSettings
impl Interface for IWPCGamesSettings
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IWPCGamesSettings
impl PartialEq for IWPCGamesSettings
§fn eq(&self, other: &IWPCGamesSettings) -> bool
fn eq(&self, other: &IWPCGamesSettings) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IWPCGamesSettings
impl StructuralPartialEq for IWPCGamesSettings
Auto Trait Implementations§
impl RefUnwindSafe for IWPCGamesSettings
impl !Send for IWPCGamesSettings
impl !Sync for IWPCGamesSettings
impl Unpin for IWPCGamesSettings
impl UnwindSafe for IWPCGamesSettings
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more