Struct IWPCGamesSettings_Vtbl
#[repr(C)]pub struct IWPCGamesSettings_Vtbl {
pub base__: IWPCSettings_Vtbl,
pub IsBlocked: unsafe extern "system" fn(_: *mut c_void, _: GUID, _: *mut u32) -> HRESULT,
}
Fields§
§base__: IWPCSettings_Vtbl
§IsBlocked: unsafe extern "system" fn(_: *mut c_void, _: GUID, _: *mut u32) -> HRESULT
Implementations§
§impl IWPCGamesSettings_Vtbl
impl IWPCGamesSettings_Vtbl
pub const fn new<Identity: IWPCGamesSettings_Impl, const OFFSET: isize>() -> Self
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IWPCGamesSettings_Vtbl
impl RefUnwindSafe for IWPCGamesSettings_Vtbl
impl Send for IWPCGamesSettings_Vtbl
impl Sync for IWPCGamesSettings_Vtbl
impl Unpin for IWPCGamesSettings_Vtbl
impl UnwindSafe for IWPCGamesSettings_Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more