Struct windows::Win32::System::WinRT::IPlayToManagerInterop_Vtbl
#[repr(C)]pub struct IPlayToManagerInterop_Vtbl {
pub base__: IInspectable_Vtbl,
pub GetForWindow: unsafe extern "system" fn(_: *mut c_void, _: HWND, _: *const GUID, _: *mut *mut c_void) -> HRESULT,
pub ShowPlayToUIForWindow: unsafe extern "system" fn(_: *mut c_void, _: HWND) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§GetForWindow: unsafe extern "system" fn(_: *mut c_void, _: HWND, _: *const GUID, _: *mut *mut c_void) -> HRESULT
§ShowPlayToUIForWindow: unsafe extern "system" fn(_: *mut c_void, _: HWND) -> HRESULT
Implementations§
§impl IPlayToManagerInterop_Vtbl
impl IPlayToManagerInterop_Vtbl
pub const fn new<Identity: IUnknownImpl<Impl = Impl>, Impl: IPlayToManagerInterop_Impl, const OFFSET: isize>( ) -> IPlayToManagerInterop_Vtbl
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl RefUnwindSafe for IPlayToManagerInterop_Vtbl
impl Send for IPlayToManagerInterop_Vtbl
impl Sync for IPlayToManagerInterop_Vtbl
impl Unpin for IPlayToManagerInterop_Vtbl
impl UnwindSafe for IPlayToManagerInterop_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more