Struct windows::Win32::UI::Accessibility::UiaPropertyCondition
#[repr(C)]pub struct UiaPropertyCondition {
pub ConditionType: ConditionType,
pub PropertyId: UIA_PROPERTY_ID,
pub Value: ManuallyDrop<VARIANT>,
pub Flags: PropertyConditionFlags,
}
Fields§
§ConditionType: ConditionType
§PropertyId: UIA_PROPERTY_ID
§Value: ManuallyDrop<VARIANT>
§Flags: PropertyConditionFlags
Trait Implementations§
§impl Clone for UiaPropertyCondition
impl Clone for UiaPropertyCondition
§impl Debug for UiaPropertyCondition
impl Debug for UiaPropertyCondition
§impl Default for UiaPropertyCondition
impl Default for UiaPropertyCondition
§impl PartialEq for UiaPropertyCondition
impl PartialEq for UiaPropertyCondition
§fn eq(&self, other: &UiaPropertyCondition) -> bool
fn eq(&self, other: &UiaPropertyCondition) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for UiaPropertyCondition
impl StructuralPartialEq for UiaPropertyCondition
Auto Trait Implementations§
impl Freeze for UiaPropertyCondition
impl RefUnwindSafe for UiaPropertyCondition
impl !Send for UiaPropertyCondition
impl !Sync for UiaPropertyCondition
impl Unpin for UiaPropertyCondition
impl UnwindSafe for UiaPropertyCondition
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)