Struct windows::Win32::UI::Animation::IUIAnimationStoryboard2_Vtbl
#[repr(C)]pub struct IUIAnimationStoryboard2_Vtbl {Show 19 fields
pub base__: IUnknown_Vtbl,
pub AddTransition: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void) -> HRESULT,
pub AddKeyframeAtOffset: unsafe extern "system" fn(_: *mut c_void, _: UI_ANIMATION_KEYFRAME, _: f64, _: *mut UI_ANIMATION_KEYFRAME) -> HRESULT,
pub AddKeyframeAfterTransition: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut UI_ANIMATION_KEYFRAME) -> HRESULT,
pub AddTransitionAtKeyframe: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void, _: UI_ANIMATION_KEYFRAME) -> HRESULT,
pub AddTransitionBetweenKeyframes: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void, _: UI_ANIMATION_KEYFRAME, _: UI_ANIMATION_KEYFRAME) -> HRESULT,
pub RepeatBetweenKeyframes: unsafe extern "system" fn(_: *mut c_void, _: UI_ANIMATION_KEYFRAME, _: UI_ANIMATION_KEYFRAME, _: f64, _: UI_ANIMATION_REPEAT_MODE, _: *mut c_void, _: usize, _: BOOL) -> HRESULT,
pub HoldVariable: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub SetLongestAcceptableDelay: unsafe extern "system" fn(_: *mut c_void, _: f64) -> HRESULT,
pub SetSkipDuration: unsafe extern "system" fn(_: *mut c_void, _: f64) -> HRESULT,
pub Schedule: unsafe extern "system" fn(_: *mut c_void, _: f64, _: *mut UI_ANIMATION_SCHEDULING_RESULT) -> HRESULT,
pub Conclude: unsafe extern "system" fn(_: *mut c_void) -> HRESULT,
pub Finish: unsafe extern "system" fn(_: *mut c_void, _: f64) -> HRESULT,
pub Abandon: unsafe extern "system" fn(_: *mut c_void) -> HRESULT,
pub SetTag: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32) -> HRESULT,
pub GetTag: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void, _: *mut u32) -> HRESULT,
pub GetStatus: unsafe extern "system" fn(_: *mut c_void, _: *mut UI_ANIMATION_STORYBOARD_STATUS) -> HRESULT,
pub GetElapsedTime: unsafe extern "system" fn(_: *mut c_void, _: *mut f64) -> HRESULT,
pub SetStoryboardEventHandler: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: BOOL, _: BOOL) -> HRESULT,
}
Fields§
§base__: IUnknown_Vtbl
§AddTransition: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void) -> HRESULT
§AddKeyframeAtOffset: unsafe extern "system" fn(_: *mut c_void, _: UI_ANIMATION_KEYFRAME, _: f64, _: *mut UI_ANIMATION_KEYFRAME) -> HRESULT
§AddKeyframeAfterTransition: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut UI_ANIMATION_KEYFRAME) -> HRESULT
§AddTransitionAtKeyframe: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void, _: UI_ANIMATION_KEYFRAME) -> HRESULT
§AddTransitionBetweenKeyframes: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void, _: UI_ANIMATION_KEYFRAME, _: UI_ANIMATION_KEYFRAME) -> HRESULT
§RepeatBetweenKeyframes: unsafe extern "system" fn(_: *mut c_void, _: UI_ANIMATION_KEYFRAME, _: UI_ANIMATION_KEYFRAME, _: f64, _: UI_ANIMATION_REPEAT_MODE, _: *mut c_void, _: usize, _: BOOL) -> HRESULT
§HoldVariable: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§SetLongestAcceptableDelay: unsafe extern "system" fn(_: *mut c_void, _: f64) -> HRESULT
§SetSkipDuration: unsafe extern "system" fn(_: *mut c_void, _: f64) -> HRESULT
§Schedule: unsafe extern "system" fn(_: *mut c_void, _: f64, _: *mut UI_ANIMATION_SCHEDULING_RESULT) -> HRESULT
§Conclude: unsafe extern "system" fn(_: *mut c_void) -> HRESULT
§Finish: unsafe extern "system" fn(_: *mut c_void, _: f64) -> HRESULT
§Abandon: unsafe extern "system" fn(_: *mut c_void) -> HRESULT
§SetTag: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32) -> HRESULT
§GetTag: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void, _: *mut u32) -> HRESULT
§GetStatus: unsafe extern "system" fn(_: *mut c_void, _: *mut UI_ANIMATION_STORYBOARD_STATUS) -> HRESULT
§GetElapsedTime: unsafe extern "system" fn(_: *mut c_void, _: *mut f64) -> HRESULT
§SetStoryboardEventHandler: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: BOOL, _: BOOL) -> HRESULT
Implementations§
§impl IUIAnimationStoryboard2_Vtbl
impl IUIAnimationStoryboard2_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> IUIAnimationStoryboard2_Vtblwhere
Identity: IUIAnimationStoryboard2_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IUIAnimationStoryboard2_Vtbl
impl RefUnwindSafe for IUIAnimationStoryboard2_Vtbl
impl Send for IUIAnimationStoryboard2_Vtbl
impl Sync for IUIAnimationStoryboard2_Vtbl
impl Unpin for IUIAnimationStoryboard2_Vtbl
impl UnwindSafe for IUIAnimationStoryboard2_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more