Struct windows::Win32::UI::Controls::TOUCH_HIT_TESTING_PROXIMITY_EVALUATION
#[repr(C)]pub struct TOUCH_HIT_TESTING_PROXIMITY_EVALUATION {
pub score: u16,
pub adjustedPoint: POINT,
}
Fields§
§score: u16
§adjustedPoint: POINT
Trait Implementations§
impl Copy for TOUCH_HIT_TESTING_PROXIMITY_EVALUATION
impl Eq for TOUCH_HIT_TESTING_PROXIMITY_EVALUATION
Auto Trait Implementations§
impl RefUnwindSafe for TOUCH_HIT_TESTING_PROXIMITY_EVALUATION
impl Send for TOUCH_HIT_TESTING_PROXIMITY_EVALUATION
impl Sync for TOUCH_HIT_TESTING_PROXIMITY_EVALUATION
impl Unpin for TOUCH_HIT_TESTING_PROXIMITY_EVALUATION
impl UnwindSafe for TOUCH_HIT_TESTING_PROXIMITY_EVALUATION
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more