Struct windows::Win32::UI::Shell::IAccessibleObject_Vtbl
#[repr(C)]pub struct IAccessibleObject_Vtbl {
pub base__: IUnknown_Vtbl,
pub SetAccessibleName: unsafe extern "system" fn(_: *mut c_void, _: PCWSTR) -> HRESULT,
}
Fields§
§base__: IUnknown_Vtbl
§SetAccessibleName: unsafe extern "system" fn(_: *mut c_void, _: PCWSTR) -> HRESULT
Implementations§
§impl IAccessibleObject_Vtbl
impl IAccessibleObject_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> IAccessibleObject_Vtblwhere
Identity: IAccessibleObject_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IAccessibleObject_Vtbl
impl RefUnwindSafe for IAccessibleObject_Vtbl
impl Send for IAccessibleObject_Vtbl
impl Sync for IAccessibleObject_Vtbl
impl Unpin for IAccessibleObject_Vtbl
impl UnwindSafe for IAccessibleObject_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more