Struct windows::Win32::UI::TabletPC::IGestureRecognizer_Vtbl
#[repr(C)]pub struct IGestureRecognizer_Vtbl {
pub base__: IUnknown_Vtbl,
pub Enabled: unsafe extern "system" fn(_: *mut c_void, _: *mut BOOL) -> HRESULT,
pub SetEnabled: unsafe extern "system" fn(_: *mut c_void, _: BOOL) -> HRESULT,
pub MaxStrokeCount: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT,
pub SetMaxStrokeCount: unsafe extern "system" fn(_: *mut c_void, _: i32) -> HRESULT,
pub EnableGestures: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const i32) -> HRESULT,
pub Reset: unsafe extern "system" fn(_: *mut c_void) -> HRESULT,
}
Fields§
§base__: IUnknown_Vtbl
§Enabled: unsafe extern "system" fn(_: *mut c_void, _: *mut BOOL) -> HRESULT
§SetEnabled: unsafe extern "system" fn(_: *mut c_void, _: BOOL) -> HRESULT
§MaxStrokeCount: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT
§SetMaxStrokeCount: unsafe extern "system" fn(_: *mut c_void, _: i32) -> HRESULT
§EnableGestures: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const i32) -> HRESULT
§Reset: unsafe extern "system" fn(_: *mut c_void) -> HRESULT
Implementations§
§impl IGestureRecognizer_Vtbl
impl IGestureRecognizer_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> IGestureRecognizer_Vtblwhere
Identity: IGestureRecognizer_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IGestureRecognizer_Vtbl
impl RefUnwindSafe for IGestureRecognizer_Vtbl
impl Send for IGestureRecognizer_Vtbl
impl Sync for IGestureRecognizer_Vtbl
impl Unpin for IGestureRecognizer_Vtbl
impl UnwindSafe for IGestureRecognizer_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more