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Interface Mesh

A set of primitives to be rendered. A node can contain one mesh. A node's transform places the mesh in the scene.

Hierarchy

  • Mesh

Indexable

[k: string]: any

A set of primitives to be rendered. A node can contain one mesh. A node's transform places the mesh in the scene.

Index

Properties

Optional extensions

extensions: any

Optional extras

extras: any

Optional name

name: any

primitives

primitives: MeshPrimitive[]

An array of primitives, each defining geometry to be rendered with a material.

Optional weights

weights: number[]

Array of weights to be applied to the Morph Targets.