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Interface Skin

Joints and matrices defining a skin.

Hierarchy

  • Skin

Indexable

[k: string]: any

Joints and matrices defining a skin.

Index

Properties

Optional extensions

extensions: any

Optional extras

extras: any

Optional inverseBindMatrices

inverseBindMatrices: GlTfId

The index of the accessor containing the floating-point 4x4 inverse-bind matrices. The default is that each matrix is a 4x4 identity matrix, which implies that inverse-bind matrices were pre-applied.

joints

joints: GlTfId[]

Indices of skeleton nodes, used as joints in this skin.

Optional name

name: any

Optional skeleton

skeleton: GlTfId

The index of the node used as a skeleton root. When undefined, joints transforms resolve to scene root.