Describes the properties of a Material.
If in Mask mode, the alpha value cutoff for visibility.
How to interpret the alpha channels of this material's color and texture.
The base color of this material.
How metallic this material is. Metallic objects reflect light more strongly than non-metallic objects.
How rough this material is. Rough objects reflect light more diffusely than smooth ones.
The texture ID assigned to this material, if any.