Muzic is a research project on AI music that empowers music understanding and generation with deep learning and artificial intelligence. Muzic is pronounced as [ˈmjuːzeik]. Besides the logo in image version (see above), Muzic also has a logo in video version (you can click here to watch ). Muzic was started by some researchers from Microsoft Research Asia and also contributed by outside collaborators.

We summarize the scope of our Muzic project in the following figure:

The current work in Muzic includes:

We are hiring!

We are hiring both research FTEs and research interns on Speech/Audio/Music/Video and LLMs. Please get in touch with Xu Tan ( if you are interested.

What is New?


The operating system is Linux. We test on Ubuntu 16.04.6 LTS, CUDA 10, with Python 3.6.12. The requirements for running Muzic are listed in requirements.txt. To install the requirements, run:

pip install -r requirements.txt

We release the code of several research work: MusicBERT, PDAugment, CLaMP, DeepRapper, SongMASS, TeleMelody, ReLyMe, Re-creation of Creations (ROC), MeloForm, Museformer, GETMusic, MuseCoco, and MusicAgent. You can find the README in the corresponding folder for detailed instructions on how to use.


If you find the Muzic project useful in your work, you can cite the papers as follows:


This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit

When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact with any additional questions or comments.


This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft’s Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party’s policies.