Struct windows::Devices::Lights::Effects::LampArrayBlinkEffect
pub struct LampArrayBlinkEffect(/* private fields */);
Implementations§
§impl LampArrayBlinkEffect
impl LampArrayBlinkEffect
pub fn Color(&self) -> Result<Color>
pub fn SetColor(&self, value: Color) -> Result<()>
pub fn AttackDuration(&self) -> Result<TimeSpan>
pub fn SetAttackDuration(&self, value: TimeSpan) -> Result<()>
pub fn SustainDuration(&self) -> Result<TimeSpan>
pub fn SetSustainDuration(&self, value: TimeSpan) -> Result<()>
pub fn DecayDuration(&self) -> Result<TimeSpan>
pub fn SetDecayDuration(&self, value: TimeSpan) -> Result<()>
pub fn RepetitionDelay(&self) -> Result<TimeSpan>
pub fn SetRepetitionDelay(&self, value: TimeSpan) -> Result<()>
pub fn StartDelay(&self) -> Result<TimeSpan>
pub fn SetStartDelay(&self, value: TimeSpan) -> Result<()>
pub fn Occurrences(&self) -> Result<i32>
pub fn SetOccurrences(&self, value: i32) -> Result<()>
pub fn RepetitionMode(&self) -> Result<LampArrayRepetitionMode>
pub fn SetRepetitionMode(&self, value: LampArrayRepetitionMode) -> Result<()>
pub fn CreateInstance<P0>(
lamparray: P0,
lampindexes: &[i32]
) -> Result<LampArrayBlinkEffect>where
P0: IntoParam<LampArray>,
pub fn ZIndex(&self) -> Result<i32>
pub fn SetZIndex(&self, value: i32) -> Result<()>
Trait Implementations§
§impl Clone for LampArrayBlinkEffect
impl Clone for LampArrayBlinkEffect
§fn clone(&self) -> LampArrayBlinkEffect
fn clone(&self) -> LampArrayBlinkEffect
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for LampArrayBlinkEffect
impl Debug for LampArrayBlinkEffect
§impl From<&LampArrayBlinkEffect> for &IInspectable
impl From<&LampArrayBlinkEffect> for &IInspectable
§fn from(value: &LampArrayBlinkEffect) -> Self
fn from(value: &LampArrayBlinkEffect) -> Self
Converts to this type from the input type.
§impl From<&LampArrayBlinkEffect> for &IUnknown
impl From<&LampArrayBlinkEffect> for &IUnknown
§fn from(value: &LampArrayBlinkEffect) -> Self
fn from(value: &LampArrayBlinkEffect) -> Self
Converts to this type from the input type.
§impl From<LampArrayBlinkEffect> for IInspectable
impl From<LampArrayBlinkEffect> for IInspectable
§fn from(value: LampArrayBlinkEffect) -> Self
fn from(value: LampArrayBlinkEffect) -> Self
Converts to this type from the input type.
§impl From<LampArrayBlinkEffect> for IUnknown
impl From<LampArrayBlinkEffect> for IUnknown
§fn from(value: LampArrayBlinkEffect) -> Self
fn from(value: LampArrayBlinkEffect) -> Self
Converts to this type from the input type.
§impl Interface for LampArrayBlinkEffect
impl Interface for LampArrayBlinkEffect
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for LampArrayBlinkEffect
impl PartialEq for LampArrayBlinkEffect
§fn eq(&self, other: &LampArrayBlinkEffect) -> bool
fn eq(&self, other: &LampArrayBlinkEffect) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for LampArrayBlinkEffect
impl Send for LampArrayBlinkEffect
impl StructuralPartialEq for LampArrayBlinkEffect
impl Sync for LampArrayBlinkEffect
Auto Trait Implementations§
impl RefUnwindSafe for LampArrayBlinkEffect
impl Unpin for LampArrayBlinkEffect
impl UnwindSafe for LampArrayBlinkEffect
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more