Struct windows::Devices::Lights::Effects::LampArraySolidEffect
pub struct LampArraySolidEffect(/* private fields */);
Implementations§
§impl LampArraySolidEffect
impl LampArraySolidEffect
pub fn ZIndex(&self) -> Result<i32>
pub fn SetZIndex(&self, value: i32) -> Result<()>
pub fn Color(&self) -> Result<Color>
pub fn SetColor(&self, value: Color) -> Result<()>
pub fn Duration(&self) -> Result<TimeSpan>
pub fn SetDuration(&self, value: TimeSpan) -> Result<()>
pub fn StartDelay(&self) -> Result<TimeSpan>
pub fn SetStartDelay(&self, value: TimeSpan) -> Result<()>
pub fn CompletionBehavior(&self) -> Result<LampArrayEffectCompletionBehavior>
pub fn SetCompletionBehavior( &self, value: LampArrayEffectCompletionBehavior, ) -> Result<()>
pub fn CreateInstance<P0>(
lamparray: P0,
lampindexes: &[i32],
) -> Result<LampArraySolidEffect>where
P0: Param<LampArray>,
Trait Implementations§
§impl CanInto<IInspectable> for LampArraySolidEffect
impl CanInto<IInspectable> for LampArraySolidEffect
§impl CanInto<ILampArrayEffect> for LampArraySolidEffect
impl CanInto<ILampArrayEffect> for LampArraySolidEffect
§impl CanInto<IUnknown> for LampArraySolidEffect
impl CanInto<IUnknown> for LampArraySolidEffect
§impl Clone for LampArraySolidEffect
impl Clone for LampArraySolidEffect
§fn clone(&self) -> LampArraySolidEffect
fn clone(&self) -> LampArraySolidEffect
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for LampArraySolidEffect
impl Debug for LampArraySolidEffect
§impl From<&LampArraySolidEffect> for &IInspectable
impl From<&LampArraySolidEffect> for &IInspectable
§fn from(value: &LampArraySolidEffect) -> Self
fn from(value: &LampArraySolidEffect) -> Self
Converts to this type from the input type.
§impl From<&LampArraySolidEffect> for &IUnknown
impl From<&LampArraySolidEffect> for &IUnknown
§fn from(value: &LampArraySolidEffect) -> Self
fn from(value: &LampArraySolidEffect) -> Self
Converts to this type from the input type.
§impl From<LampArraySolidEffect> for IInspectable
impl From<LampArraySolidEffect> for IInspectable
§fn from(value: LampArraySolidEffect) -> Self
fn from(value: LampArraySolidEffect) -> Self
Converts to this type from the input type.
§impl From<LampArraySolidEffect> for IUnknown
impl From<LampArraySolidEffect> for IUnknown
§fn from(value: LampArraySolidEffect) -> Self
fn from(value: LampArraySolidEffect) -> Self
Converts to this type from the input type.
§impl Interface for LampArraySolidEffect
impl Interface for LampArraySolidEffect
§const IID: GUID = <ILampArraySolidEffect as windows_core::Interface>::IID
const IID: GUID = <ILampArraySolidEffect as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for LampArraySolidEffect
impl PartialEq for LampArraySolidEffect
§fn eq(&self, other: &LampArraySolidEffect) -> bool
fn eq(&self, other: &LampArraySolidEffect) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for LampArraySolidEffect
impl Send for LampArraySolidEffect
impl StructuralPartialEq for LampArraySolidEffect
impl Sync for LampArraySolidEffect
Auto Trait Implementations§
impl Freeze for LampArraySolidEffect
impl RefUnwindSafe for LampArraySolidEffect
impl Unpin for LampArraySolidEffect
impl UnwindSafe for LampArraySolidEffect
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)