Struct windows::Devices::Sensors::HumanPresenceSettings

pub struct HumanPresenceSettings(/* private fields */);

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impl HumanPresenceSettings

pub fn SensorId(&self) -> Result<HSTRING>

pub fn SetSensorId(&self, value: &HSTRING) -> Result<()>

pub fn IsWakeOnApproachEnabled(&self) -> Result<bool>

pub fn SetIsWakeOnApproachEnabled(&self, value: bool) -> Result<()>

pub fn WakeOnApproachDistanceInMillimeters(&self) -> Result<IReference<u32>>

pub fn SetWakeOnApproachDistanceInMillimeters<P0>( &self, value: P0, ) -> Result<()>
where P0: Param<IReference<u32>>,

pub fn IsLockOnLeaveEnabled(&self) -> Result<bool>

pub fn SetIsLockOnLeaveEnabled(&self, value: bool) -> Result<()>

pub fn LockOnLeaveDistanceInMillimeters(&self) -> Result<IReference<u32>>

pub fn SetLockOnLeaveDistanceInMillimeters<P0>(&self, value: P0) -> Result<()>
where P0: Param<IReference<u32>>,

pub fn LockOnLeaveTimeout(&self) -> Result<TimeSpan>

pub fn SetLockOnLeaveTimeout(&self, value: TimeSpan) -> Result<()>

pub fn IsAttentionAwareDimmingEnabled(&self) -> Result<bool>

pub fn SetIsAttentionAwareDimmingEnabled(&self, value: bool) -> Result<()>

pub fn IsAdaptiveDimmingEnabled(&self) -> Result<bool>

pub fn SetIsAdaptiveDimmingEnabled(&self, value: bool) -> Result<()>

pub fn WakeOptions(&self) -> Result<WakeOnApproachOptions>

pub fn DimmingOptions(&self) -> Result<AdaptiveDimmingOptions>

pub fn LockOptions(&self) -> Result<LockOnLeaveOptions>

pub fn GetCurrentSettingsAsync() -> Result<IAsyncOperation<HumanPresenceSettings>>

pub fn GetCurrentSettings() -> Result<HumanPresenceSettings>

pub fn UpdateSettingsAsync<P0>(settings: P0) -> Result<IAsyncAction>
where P0: Param<HumanPresenceSettings>,

pub fn UpdateSettings<P0>(settings: P0) -> Result<()>
where P0: Param<HumanPresenceSettings>,

pub fn GetSupportedFeaturesForSensorIdAsync( sensorid: &HSTRING, ) -> Result<IAsyncOperation<HumanPresenceFeatures>>

pub fn GetSupportedFeaturesForSensorId( sensorid: &HSTRING, ) -> Result<HumanPresenceFeatures>

pub fn GetSupportedLockOnLeaveTimeouts() -> Result<IVectorView<TimeSpan>>

pub fn SettingsChanged<P0>(handler: P0) -> Result<EventRegistrationToken>
where P0: Param<EventHandler<IInspectable>>,

pub fn RemoveSettingsChanged(token: EventRegistrationToken) -> Result<()>

Trait Implementations§

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impl CanInto<IInspectable> for HumanPresenceSettings

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const QUERY: bool = false

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impl CanInto<IUnknown> for HumanPresenceSettings

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const QUERY: bool = false

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impl Clone for HumanPresenceSettings

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fn clone(&self) -> HumanPresenceSettings

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for HumanPresenceSettings

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<&HumanPresenceSettings> for &IInspectable

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fn from(value: &HumanPresenceSettings) -> Self

Converts to this type from the input type.
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impl From<&HumanPresenceSettings> for &IUnknown

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fn from(value: &HumanPresenceSettings) -> Self

Converts to this type from the input type.
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impl From<HumanPresenceSettings> for IInspectable

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fn from(value: HumanPresenceSettings) -> Self

Converts to this type from the input type.
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impl From<HumanPresenceSettings> for IUnknown

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fn from(value: HumanPresenceSettings) -> Self

Converts to this type from the input type.
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impl Interface for HumanPresenceSettings

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const IID: GUID = <IHumanPresenceSettings as windows_core::Interface>::IID

The GUID associated with the interface.
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fn as_raw(&self) -> *mut c_void

Returns the raw COM interface pointer. The resulting pointer continues to be owned by the Interface implementation.
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fn into_raw(self) -> *mut c_void

Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
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unsafe fn from_raw(raw: *mut c_void) -> Self

Creates an Interface by taking ownership of the raw COM interface pointer. Read more
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unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>

Creates an Interface that is valid so long as the raw COM interface pointer is valid. Read more
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fn cast<T>(&self) -> Result<T, Error>
where T: Interface,

Attempts to cast the current interface to another interface using QueryInterface. Read more
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fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. Read more
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fn is_object<T>(&self) -> bool
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

Returns true if the given COM interface refers to an implementation of T. Read more
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fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. It returns a reference to the “outer” object, e.g. &MyApp_Impl, not the inner &MyApp object. Read more
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fn cast_object<T>(&self) -> Result<ComObject<T>, Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. It returns a reference to the “outer” object, e.g. MyApp_Impl, not the inner MyApp object. Read more
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fn downgrade(&self) -> Result<Weak<Self>, Error>

Attempts to create a [Weak] reference to this object.
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unsafe fn query(&self, iid: *const GUID, interface: *mut *mut c_void) -> HRESULT

Call QueryInterface on this interface Read more
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fn to_ref(&self) -> InterfaceRef<'_, Self>

Creates an InterfaceRef for this reference. The InterfaceRef tracks lifetimes statically, and eliminates the need for dynamic reference count adjustments (AddRef/Release).
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impl PartialEq for HumanPresenceSettings

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fn eq(&self, other: &HumanPresenceSettings) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for HumanPresenceSettings

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impl Send for HumanPresenceSettings

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impl StructuralPartialEq for HumanPresenceSettings

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impl Sync for HumanPresenceSettings

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.