Struct windows::Gaming::Input::Custom::IGipGameControllerInputSink
pub struct IGipGameControllerInputSink(/* private fields */);
Implementations§
§impl IGipGameControllerInputSink
impl IGipGameControllerInputSink
pub fn OnKeyReceived( &self, timestamp: u64, keycode: u8, ispressed: bool, ) -> Result<()>
pub fn OnMessageReceived( &self, timestamp: u64, messageclass: GipMessageClass, messageid: u8, sequenceid: u8, messagebuffer: &[u8], ) -> Result<()>
pub fn OnInputResumed(&self, timestamp: u64) -> Result<()>
pub fn OnInputSuspended(&self, timestamp: u64) -> Result<()>
Methods from Deref<Target = IInspectable>§
pub fn GetRuntimeClassName(&self) -> Result<HSTRING, Error>
pub fn GetRuntimeClassName(&self) -> Result<HSTRING, Error>
Returns the canonical type name for the underlying object.
pub fn GetTrustLevel(&self) -> Result<i32, Error>
pub fn GetTrustLevel(&self) -> Result<i32, Error>
Gets the trust level of the current object.
Trait Implementations§
§impl CanInto<IGameControllerInputSink> for IGipGameControllerInputSink
impl CanInto<IGameControllerInputSink> for IGipGameControllerInputSink
§impl CanInto<IInspectable> for IGipGameControllerInputSink
impl CanInto<IInspectable> for IGipGameControllerInputSink
§impl CanInto<IUnknown> for IGipGameControllerInputSink
impl CanInto<IUnknown> for IGipGameControllerInputSink
§impl Clone for IGipGameControllerInputSink
impl Clone for IGipGameControllerInputSink
§fn clone(&self) -> IGipGameControllerInputSink
fn clone(&self) -> IGipGameControllerInputSink
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IGipGameControllerInputSink
impl Debug for IGipGameControllerInputSink
§impl Deref for IGipGameControllerInputSink
impl Deref for IGipGameControllerInputSink
§impl From<&IGipGameControllerInputSink> for &IInspectable
impl From<&IGipGameControllerInputSink> for &IInspectable
§fn from(value: &IGipGameControllerInputSink) -> Self
fn from(value: &IGipGameControllerInputSink) -> Self
Converts to this type from the input type.
§impl From<&IGipGameControllerInputSink> for &IUnknown
impl From<&IGipGameControllerInputSink> for &IUnknown
§fn from(value: &IGipGameControllerInputSink) -> Self
fn from(value: &IGipGameControllerInputSink) -> Self
Converts to this type from the input type.
§impl From<IGipGameControllerInputSink> for IInspectable
impl From<IGipGameControllerInputSink> for IInspectable
§fn from(value: IGipGameControllerInputSink) -> Self
fn from(value: IGipGameControllerInputSink) -> Self
Converts to this type from the input type.
§impl From<IGipGameControllerInputSink> for IUnknown
impl From<IGipGameControllerInputSink> for IUnknown
§fn from(value: IGipGameControllerInputSink) -> Self
fn from(value: IGipGameControllerInputSink) -> Self
Converts to this type from the input type.
§impl Interface for IGipGameControllerInputSink
impl Interface for IGipGameControllerInputSink
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for IGipGameControllerInputSink
impl PartialEq for IGipGameControllerInputSink
§fn eq(&self, other: &IGipGameControllerInputSink) -> bool
fn eq(&self, other: &IGipGameControllerInputSink) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IGipGameControllerInputSink
impl StructuralPartialEq for IGipGameControllerInputSink
Auto Trait Implementations§
impl Freeze for IGipGameControllerInputSink
impl RefUnwindSafe for IGipGameControllerInputSink
impl !Send for IGipGameControllerInputSink
impl !Sync for IGipGameControllerInputSink
impl Unpin for IGipGameControllerInputSink
impl UnwindSafe for IGipGameControllerInputSink
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)