Struct windows::Gaming::Input::Custom::IGameControllerInputSink
pub struct IGameControllerInputSink(/* private fields */);
Implementations§
§impl IGameControllerInputSink
impl IGameControllerInputSink
pub fn OnInputResumed(&self, timestamp: u64) -> Result<()>
pub fn OnInputSuspended(&self, timestamp: u64) -> Result<()>
Trait Implementations§
§impl Clone for IGameControllerInputSink
impl Clone for IGameControllerInputSink
§fn clone(&self) -> IGameControllerInputSink
fn clone(&self) -> IGameControllerInputSink
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IGameControllerInputSink
impl Debug for IGameControllerInputSink
§impl From<&IGameControllerInputSink> for &IInspectable
impl From<&IGameControllerInputSink> for &IInspectable
§fn from(value: &IGameControllerInputSink) -> Self
fn from(value: &IGameControllerInputSink) -> Self
Converts to this type from the input type.
§impl From<&IGameControllerInputSink> for &IUnknown
impl From<&IGameControllerInputSink> for &IUnknown
§fn from(value: &IGameControllerInputSink) -> Self
fn from(value: &IGameControllerInputSink) -> Self
Converts to this type from the input type.
§impl From<IGameControllerInputSink> for IInspectable
impl From<IGameControllerInputSink> for IInspectable
§fn from(value: IGameControllerInputSink) -> Self
fn from(value: IGameControllerInputSink) -> Self
Converts to this type from the input type.
§impl From<IGameControllerInputSink> for IUnknown
impl From<IGameControllerInputSink> for IUnknown
§fn from(value: IGameControllerInputSink) -> Self
fn from(value: IGameControllerInputSink) -> Self
Converts to this type from the input type.
§impl Interface for IGameControllerInputSink
impl Interface for IGameControllerInputSink
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IGameControllerInputSink
impl PartialEq for IGameControllerInputSink
§fn eq(&self, other: &IGameControllerInputSink) -> bool
fn eq(&self, other: &IGameControllerInputSink) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IGameControllerInputSink
impl StructuralPartialEq for IGameControllerInputSink
Auto Trait Implementations§
impl RefUnwindSafe for IGameControllerInputSink
impl !Send for IGameControllerInputSink
impl !Sync for IGameControllerInputSink
impl Unpin for IGameControllerInputSink
impl UnwindSafe for IGameControllerInputSink
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more