Struct windows::Gaming::Input::Custom::IXusbGameControllerInputSink
pub struct IXusbGameControllerInputSink(/* private fields */);
Implementations§
§impl IXusbGameControllerInputSink
impl IXusbGameControllerInputSink
pub fn OnInputReceived( &self, timestamp: u64, reportid: u8, inputbuffer: &[u8], ) -> Result<()>
pub fn OnInputResumed(&self, timestamp: u64) -> Result<()>
pub fn OnInputSuspended(&self, timestamp: u64) -> Result<()>
Methods from Deref<Target = IInspectable>§
pub fn GetRuntimeClassName(&self) -> Result<HSTRING, Error>
pub fn GetRuntimeClassName(&self) -> Result<HSTRING, Error>
Returns the canonical type name for the underlying object.
pub fn GetTrustLevel(&self) -> Result<i32, Error>
pub fn GetTrustLevel(&self) -> Result<i32, Error>
Gets the trust level of the current object.
Trait Implementations§
§impl CanInto<IGameControllerInputSink> for IXusbGameControllerInputSink
impl CanInto<IGameControllerInputSink> for IXusbGameControllerInputSink
§impl CanInto<IInspectable> for IXusbGameControllerInputSink
impl CanInto<IInspectable> for IXusbGameControllerInputSink
§impl CanInto<IUnknown> for IXusbGameControllerInputSink
impl CanInto<IUnknown> for IXusbGameControllerInputSink
§impl Clone for IXusbGameControllerInputSink
impl Clone for IXusbGameControllerInputSink
§fn clone(&self) -> IXusbGameControllerInputSink
fn clone(&self) -> IXusbGameControllerInputSink
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IXusbGameControllerInputSink
impl Debug for IXusbGameControllerInputSink
§impl Deref for IXusbGameControllerInputSink
impl Deref for IXusbGameControllerInputSink
§impl From<&IXusbGameControllerInputSink> for &IInspectable
impl From<&IXusbGameControllerInputSink> for &IInspectable
§fn from(value: &IXusbGameControllerInputSink) -> Self
fn from(value: &IXusbGameControllerInputSink) -> Self
Converts to this type from the input type.
§impl From<&IXusbGameControllerInputSink> for &IUnknown
impl From<&IXusbGameControllerInputSink> for &IUnknown
§fn from(value: &IXusbGameControllerInputSink) -> Self
fn from(value: &IXusbGameControllerInputSink) -> Self
Converts to this type from the input type.
§impl From<IXusbGameControllerInputSink> for IInspectable
impl From<IXusbGameControllerInputSink> for IInspectable
§fn from(value: IXusbGameControllerInputSink) -> Self
fn from(value: IXusbGameControllerInputSink) -> Self
Converts to this type from the input type.
§impl From<IXusbGameControllerInputSink> for IUnknown
impl From<IXusbGameControllerInputSink> for IUnknown
§fn from(value: IXusbGameControllerInputSink) -> Self
fn from(value: IXusbGameControllerInputSink) -> Self
Converts to this type from the input type.
§impl Interface for IXusbGameControllerInputSink
impl Interface for IXusbGameControllerInputSink
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for IXusbGameControllerInputSink
impl PartialEq for IXusbGameControllerInputSink
§fn eq(&self, other: &IXusbGameControllerInputSink) -> bool
fn eq(&self, other: &IXusbGameControllerInputSink) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IXusbGameControllerInputSink
impl StructuralPartialEq for IXusbGameControllerInputSink
Auto Trait Implementations§
impl Freeze for IXusbGameControllerInputSink
impl RefUnwindSafe for IXusbGameControllerInputSink
impl !Send for IXusbGameControllerInputSink
impl !Sync for IXusbGameControllerInputSink
impl Unpin for IXusbGameControllerInputSink
impl UnwindSafe for IXusbGameControllerInputSink
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)