Struct windows::Gaming::Input::Custom::IXusbGameControllerInputSink
pub struct IXusbGameControllerInputSink(/* private fields */);
Implementations§
§impl IXusbGameControllerInputSink
impl IXusbGameControllerInputSink
pub fn OnInputReceived( &self, timestamp: u64, reportid: u8, inputbuffer: &[u8] ) -> Result<()>
pub fn OnInputResumed(&self, timestamp: u64) -> Result<()>
pub fn OnInputSuspended(&self, timestamp: u64) -> Result<()>
Trait Implementations§
§impl Clone for IXusbGameControllerInputSink
impl Clone for IXusbGameControllerInputSink
§fn clone(&self) -> IXusbGameControllerInputSink
fn clone(&self) -> IXusbGameControllerInputSink
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IXusbGameControllerInputSink
impl Debug for IXusbGameControllerInputSink
§impl From<&IXusbGameControllerInputSink> for &IInspectable
impl From<&IXusbGameControllerInputSink> for &IInspectable
§fn from(value: &IXusbGameControllerInputSink) -> Self
fn from(value: &IXusbGameControllerInputSink) -> Self
Converts to this type from the input type.
§impl From<&IXusbGameControllerInputSink> for &IUnknown
impl From<&IXusbGameControllerInputSink> for &IUnknown
§fn from(value: &IXusbGameControllerInputSink) -> Self
fn from(value: &IXusbGameControllerInputSink) -> Self
Converts to this type from the input type.
§impl From<IXusbGameControllerInputSink> for IInspectable
impl From<IXusbGameControllerInputSink> for IInspectable
§fn from(value: IXusbGameControllerInputSink) -> Self
fn from(value: IXusbGameControllerInputSink) -> Self
Converts to this type from the input type.
§impl From<IXusbGameControllerInputSink> for IUnknown
impl From<IXusbGameControllerInputSink> for IUnknown
§fn from(value: IXusbGameControllerInputSink) -> Self
fn from(value: IXusbGameControllerInputSink) -> Self
Converts to this type from the input type.
§impl Interface for IXusbGameControllerInputSink
impl Interface for IXusbGameControllerInputSink
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IXusbGameControllerInputSink
impl PartialEq for IXusbGameControllerInputSink
§fn eq(&self, other: &IXusbGameControllerInputSink) -> bool
fn eq(&self, other: &IXusbGameControllerInputSink) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IXusbGameControllerInputSink
impl StructuralPartialEq for IXusbGameControllerInputSink
Auto Trait Implementations§
impl RefUnwindSafe for IXusbGameControllerInputSink
impl !Send for IXusbGameControllerInputSink
impl !Sync for IXusbGameControllerInputSink
impl Unpin for IXusbGameControllerInputSink
impl UnwindSafe for IXusbGameControllerInputSink
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more