Struct IHidGameControllerInputSink
pub struct IHidGameControllerInputSink(/* private fields */);
Implementations§
§impl IHidGameControllerInputSink
impl IHidGameControllerInputSink
pub fn OnInputReportReceived( &self, timestamp: u64, reportid: u8, reportbuffer: &[u8], ) -> Result<()>
pub fn OnInputResumed(&self, timestamp: u64) -> Result<()>
pub fn OnInputSuspended(&self, timestamp: u64) -> Result<()>
Trait Implementations§
§impl CanInto<IGameControllerInputSink> for IHidGameControllerInputSink
impl CanInto<IGameControllerInputSink> for IHidGameControllerInputSink
§impl CanInto<IInspectable> for IHidGameControllerInputSink
impl CanInto<IInspectable> for IHidGameControllerInputSink
§impl CanInto<IUnknown> for IHidGameControllerInputSink
impl CanInto<IUnknown> for IHidGameControllerInputSink
§impl Clone for IHidGameControllerInputSink
impl Clone for IHidGameControllerInputSink
§fn clone(&self) -> IHidGameControllerInputSink
fn clone(&self) -> IHidGameControllerInputSink
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IHidGameControllerInputSink
impl Debug for IHidGameControllerInputSink
§impl From<&IHidGameControllerInputSink> for &IInspectable
impl From<&IHidGameControllerInputSink> for &IInspectable
§fn from(value: &IHidGameControllerInputSink) -> Self
fn from(value: &IHidGameControllerInputSink) -> Self
Converts to this type from the input type.
§impl From<&IHidGameControllerInputSink> for &IUnknown
impl From<&IHidGameControllerInputSink> for &IUnknown
§fn from(value: &IHidGameControllerInputSink) -> Self
fn from(value: &IHidGameControllerInputSink) -> Self
Converts to this type from the input type.
§impl From<IHidGameControllerInputSink> for IInspectable
impl From<IHidGameControllerInputSink> for IInspectable
§fn from(value: IHidGameControllerInputSink) -> Self
fn from(value: IHidGameControllerInputSink) -> Self
Converts to this type from the input type.
§impl From<IHidGameControllerInputSink> for IUnknown
impl From<IHidGameControllerInputSink> for IUnknown
§fn from(value: IHidGameControllerInputSink) -> Self
fn from(value: IHidGameControllerInputSink) -> Self
Converts to this type from the input type.
§impl Interface for IHidGameControllerInputSink
impl Interface for IHidGameControllerInputSink
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>
unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for IHidGameControllerInputSink
impl PartialEq for IHidGameControllerInputSink
impl Eq for IHidGameControllerInputSink
impl StructuralPartialEq for IHidGameControllerInputSink
Auto Trait Implementations§
impl Freeze for IHidGameControllerInputSink
impl RefUnwindSafe for IHidGameControllerInputSink
impl !Send for IHidGameControllerInputSink
impl !Sync for IHidGameControllerInputSink
impl Unpin for IHidGameControllerInputSink
impl UnwindSafe for IHidGameControllerInputSink
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more