windows::Gaming::Input::Custom

Trait ICustomGameControllerFactory_Impl

pub trait ICustomGameControllerFactory_Impl: IUnknownImpl {
    // Required methods
    fn CreateGameController(
        &self,
        provider: Ref<'_, IGameControllerProvider>,
    ) -> Result<IInspectable>;
    fn OnGameControllerAdded(
        &self,
        value: Ref<'_, IGameController>,
    ) -> Result<()>;
    fn OnGameControllerRemoved(
        &self,
        value: Ref<'_, IGameController>,
    ) -> Result<()>;
}

Required Methods§

fn CreateGameController( &self, provider: Ref<'_, IGameControllerProvider>, ) -> Result<IInspectable>

fn OnGameControllerAdded(&self, value: Ref<'_, IGameController>) -> Result<()>

fn OnGameControllerRemoved(&self, value: Ref<'_, IGameController>) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§